定义保持活动状态的数据包(也称为 ping)之间的持续时间(以毫秒为单位)。默认值 = 500。
ping 频率的大小应足够长,可以累积优质的统计信息;应足够短,可以与 DisconnectTimeout 进行比较。一个比较可行的指导原则是,在每次断开连接超时期间执行 3 次以上的 ping 操作,每次 ping 操作处理 5 条以上的消息。例如,当 DisconnectTimeout 为 2000 ms 时,将 PingTimeout 设置为 500 ms 可以很好地运行。
using UnityEngine; using UnityEngine.Networking;
public class ExampleScript : MonoBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig(); myConfig.AddChannel(QosType.Unreliable); myConfig.AddChannel(QosType.UnreliableFragmented); myConfig.PingTimeout = 500; } }
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