如果您想绘制能够选择并且始终绘制的辅助图标,则可以实现 OnDrawGizmos。
这让您能够快速选择场景中的重要对象。
注意,OnDrawGizmos 将使用相对于场景视图的鼠标位置。
如果在检视面板中折叠了该组件,则不会 调用此函数。选择游戏对象后,使用 OnDrawGizmosSelected 绘制小工具。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnDrawGizmos() { // Draw a yellow sphere at the transform's position Gizmos.color = Color.yellow; Gizmos.DrawSphere(transform.position, 1); } }
另请参阅:OnDrawGizmosSelected。
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