root | 隐藏的根项。 |
rows | 仅设置了深度属性的 TreeViewItem。 |
使用已设置的顺序和深度值来初始化行的所有父属性和子属性的 Utility 方法。
有些树数据模型仅基于顺序和深度信息。创建所有行以根据每个项的深度信息初始化“rows”中每个 TreeViewItem 的“parent”和“children”属性后,可调用此方法。此方法假设 `rows` 中的数据按照在 TreeView 中从上到下的顺序显示。
另请参阅:SetupDepthsFromParentsAndChildren 和 BuildRoot。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.