terrain | 用于为此 PaintContext 定义地形空间的地形。 |
pixelRect | 要在目标地形纹理中编辑的像素矩形。 |
targetTextureWidth | 目标地形纹理的宽度(按照地形)。 |
targetTextureHeight | 目标地形纹理的高度(按照地形)。 |
创建新的 PaintContext,从而编辑 pixelRect 所定义区域中的地形上的目标纹理。
此构造函数在相邻的连接地形瓦片之间进行搜索,从而查找接触 pixelRect 的所有地形瓦片。
它还计算每个地形上的相关区域,以及区域之间的变换。
另请参阅:PaintContext
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