public void SetLayerMaskFromAvatarMask (uint layerIndex, AvatarMask mask);

参数

layerIndex层索引。
mask用于创建新 LayerMask 的 AvatarMask。

描述

设置当前层的遮罩。

此函数从指定 AvatarMask 生成一个层遮罩,并将其应用于指定的层索引。如果您更改 AvatarMask,则需要再次调用此函数来更新层遮罩。

using System.Collections.Generic;
using UnityEngine;

using UnityEngine.Playables; using UnityEngine.Animations;

public class LayerMixerPlayable : MonoBehaviour { public AnimationClip clip1; public AnimationClip clip2; public Transform leftShoulder;

PlayableGraph m_Graph; AnimationLayerMixerPlayable m_Mixer;

public float mixLevel = 0.5f;

AvatarMask mask;

public void Start() { Animator animator = GetComponent<Animator>();

mask = new AvatarMask(); mask.AddTransformPath(leftShoulder, true);

m_Graph = PlayableGraph.Create(); var playableOutput = AnimationPlayableOutput.Create(m_Graph, "LayerMixer", animator); playableOutput.SetSourcePlayable(m_Mixer);

// Create two clip playables var clipPlayable1 = AnimationClipPlayable.Create(m_Graph, clip1); var clipPlayable2 = AnimationClipPlayable.Create(m_Graph, clip2);

// Create mixer playable m_Mixer = AnimationLayerMixerPlayable.Create(m_Graph, 2);

// Create two layers, second is setup to override the first layer and affect only left shoulder and childs m_Mixer.ConnectInput(0, clipPlayable1, 0, 1.0f); m_Mixer.ConnectInput(1, clipPlayable2, 0, mixLevel);

m_Mixer.SetLayerMaskFromAvatarMask(1, mask);

m_Graph.Play(); }

public void Update() { m_Mixer.SetInputWeight(1, mixLevel); }

public void OnDestroy() { m_Graph.Destroy(); } }