将变换围绕穿过世界坐标中的 point
的 axis
旋转 angle
度。
这会修改变换的位置和旋转。
using UnityEngine;
//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f);
void Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime); } }