x | 脏高度贴图区域的起始 X 位置。 |
y | 脏高度贴图区域的起始 Y 位置。 |
width | 脏高度贴图区域的宽度。 |
height | 脏高度贴图区域的宽度。 |
syncHeightmapTextureImmediately | 立即更新,而不是延迟更新。 |
触发更新以集成 Unity 外部对高度贴图执行的修改。
此函数已弃用。请改用 CopyActiveRenderTextureToHeightmap 或 DirtyHeightmapRegion。
每当自定义地形高度贴图绘制工具修改高度贴图以让 Unity 集成更改(如物理和碰撞更新)时,都应调用此函数。
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