mesh | 静态网格,将接收蒙皮网格的快照。 |
创建 SkinnedMeshRenderer 的快照并将其存储在 mesh
中。
这些顶点相对于 SkinnedMeshRenderer 变换组件。
注意:\
即使 updateWhenOffscreen 设置为 false 并且蒙皮网格对象当前在屏幕外,也仍会计算快照。\
调用此函数时,无论 GPU Skinning 设置如何,蒙皮过程都将始终在 CPU 上进行
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