fence | 将指示 GPU 等待的 GPUFence。 |
stage | 在某些平台中,对于特定的绘制调用,在完成顶点处理和完成像素处理之间存在明显间隙。此参数允许请求的等待在下一个项目顶点或像素处理开始之前。有些平台无法区分顶点和像素处理的开始,这些平台在下一个项目顶点处理开始之前将一直等待。如果下一个要提交的项目是计算着色器分发,此参数将被忽略。 |
此功能已弃用,不应再使用。请使用 CommandBuffer.WaitOnAsyncGraphicsFence。
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