asset | 属于要保存的预制件资产一部分的任何游戏对象。 |
savedSuccessfully | 保存操作的结果(成功或不成功)。将其与控制台日志一起使用,从而进一步了解保存过程。 |
GameObject 已保存的预制件资源的根游戏对象。
使用此函数将内存中存在的现有预制件资源版本保存回磁盘。
给定对象必须是现有预制件资源中的游戏对象。如果具有一个来自预制件实例的游戏对象,并获取了对应对象,那么会具有来自预制件资源的对应游戏对象。
另请参阅:PrefabUtility.SaveAsPrefabAsset、PrefabUtility.GetCorrespondingObjectFromSource。
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