scene | 将内容加载到其中的场景。 |
prefabPath | 要加载其内容的预制件资源的路径。 |
将给定路径上的预制件资源加载到给定预览场景中,并返回预制件的根游戏对象。
可以使用它来获取预制件的内容并直接予以修改,而不是遍历预制件的实例。这可用于批处理操作。
在修改预制件后,必须使用 SaveAsPrefabAsset 将其写回,然后调用 UnloadPrefabContents,从而从内存中释放预制件和隔离场景。
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