componentOrGameObject | 要检查的对象。必须是游戏对象或组件。 |
bool 如果实例已断开连接,则为 true。
如果给定对象是缺失 PrefabInstance 对象的实例的一部分,但是给定对象具有有效的相应对象,则返回 true。
由于嵌套和变体不明确,已从 Unity 中删除断开连接的预制件工作流。然而,在引入改进的预制件工作流之前,从源自 Unity 版本的项目升级预制件时,断开连接的预制件实例仍然很常见。
如果您已经将预制件断开连接,应该考虑将它们完全拆解,或者通过还原实例将它们转换回已连接的预制件实例。
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