componentOrGameObject | 要检查的对象。必须是组件或游戏对象。 |
GameObject 最外层的预制件实例根。
返回游戏对象(它是对象所属的最外层预制件实例的根)。
该方法将在变换层级视图中搜索父级,直到找到预制件实例的根(不是另一个预制件中应用的嵌套预制件)。
如果该方法找到一个预制件实例根(这是添加到另一个预制件实例的游戏对象),它将返回该根,因为该根不是应用的嵌套预制件根。
如果给定对象不是预制件实例的一部分,则该方法将返回 null。这包括已添加而未应用于预制件实例的游戏对象或组件。
哪些对象是预制件实例根的概述。
在编辑器中,最外层预制件实例根具有 Overrides 下拉选单,而其他预制件实例根则没有此选单。
另请参阅:GetNearestPrefabInstanceRoot。
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