用于向客户端实例添加玩家对象的内部网络系统消息。
系统会在客户端调用 NetworkClient.AddPlayer() 时将此消息发送给服务器。服务器应具有适用于此消息类型的处理程序,以便将玩家对象添加到游戏中,并利用 NetworkServer.AddPlayer() 通知客户端。
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