设置网格的 UV。
以 Vector2、Vector3 或 Vector4 列表的形式设置网格 UV(纹理坐标)。2D (Vector2) 纹理坐标是最常见的
用例,但是也可以使用 3D 或 4D 纹理坐标。这最常用于着色器中的特殊效果数据。
另请参阅:uv、GetUVs。
channel | UV 通道,处于 [0..7] 范围内。 |
uvs | 要为给定索引设置的 UV。 |
start | 要从输入数组采用的第一个元素的索引。 |
length | 要从输入数组采用的元素数。 |
使用输入数组的一部分设置网格的 UV。
此方法的行为方式如同调用 SetUVs,所使用的数组为整个数组的一个切片(从 start
索引开始,长度为给定 length
)。生成的网格具有 length
数量的顶点。
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