target | 目标 GameObject。 |
eventData | 与执行事件关联的数据。 |
functor | 要在游戏对象组件上执行的函数。 |
bool 事件是否有处理程序。
执行类型为 T 的事件:GameObject 上的 IEventSystemHandler。
事件将在 GameObject 上能够处理它的所有组件上执行。
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