ignoreReferencesFromScript | 如果为 true,则删除资源(即使在脚本中关联这些资源)。 |
卸载未使用的资源。
如果在遍历整个游戏对象层级视图后未访问到某资源(包括脚本组件),则将其视为未使用的资源。该操作也检查静态变量。
通过传入其他参数,您可以有选择性地忽略脚本属性的资源引用和静态变量。卸载的资源将在首次使用时重新加载。
此方法与 Resources.UnloadUnusedAssets 有所不同,因为它将在返回之前等待完成资源垃圾回收。
另请参阅:Resources.UnloadUnusedAssets。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.