在摄像机完成场景渲染后,调用 OnPostRender。
该消息将发送到附加到摄像机的所有脚本。
另请参阅:onPostRender 委托。
using UnityEngine;
public class Example : MonoBehaviour { // This script lets you enable/disable fog per camera. // by enabling or disabling the script in the title of the inspector // you can turn fog on or off per camera.
bool revertFogState = false;
void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; }
void OnPostRender() { RenderSettings.fog = revertFogState; } }