cameras | 要使用场景中当前存在的摄像机填充的数组。 |
使用场景中的当前摄像机填充摄像机数组,无需分配新数组。
传入的数组必须为 allCamerasCount
的最小大小。
当数组大小大于 allCamerasCount
值时,将只填充第一个元素
到 allCamerasCount 值的元素。当数组大小小于
allCamerasCount
值时,将抛出参数异常。当传入的数组参数
为 null 时,该调用将抛出 nullreference 异常。
返回值表示数组中保存的摄像机数量。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.