用于停用 InputField 以停止处理 Events 的函数,并且如果未取消,则发送 OnSubmit。
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public InputField mainInputField;
// Deactivates the main input field when the Scene starts. void Start() { mainInputField.DeactivateInputField(); } }