Experimental: this API is experimental and might be changed or removed in the future.

AssetImporterEditor.Apply

切换到手册
protected void Apply ();

描述

将编辑器控件的所有更改保存到资源的导入设置对象中。

可以根据需要重载。在应用设置更改时调用。

using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;

public class ExampleScript : AssetImporterEditor { protected override void Apply() { base.Apply(); Debug.Log("The Importer has been applied."); } }