在 time
秒后调用 methodName
方法,然后每 repeatRate
秒调用一次。
注意:如果将时间刻度设置为 0,该函数不起作用。
using UnityEngine; using System.Collections.Generic;
// Starting in 2 seconds. // a projectile will be launched every 0.3 seconds
public class ExampleScript : MonoBehaviour { public Rigidbody projectile;
void Start() { InvokeRepeating("LaunchProjectile", 2.0f, 0.3f); }
void LaunchProjectile() { Rigidbody instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5; } }