Camera.OnPostRender()

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描述

在摄像机完成场景渲染后,调用 OnPostRender。

该消息将发送到附加到摄像机的所有脚本。

另请参阅:onPostRender 委托。

using UnityEngine;

public class Example : MonoBehaviour { // This script lets you enable/disable fog per camera. // by enabling or disabling the script in the title of the inspector // you can turn fog on or off per camera.

bool revertFogState = false;

void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; }

void OnPostRender() { RenderSettings.fog = revertFogState; } }