ContentBuildInterface.WriteSceneSerializedFile

切换到手册
public static Build.Content.WriteResult WriteSceneSerializedFile (string outputFolder, string scenePath, string processedScene, Build.Content.WriteCommand writeCommand, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildReferenceMap referenceMap);
public static Build.Content.WriteResult WriteSceneSerializedFile (string outputFolder, string scenePath, string processedScene, Build.Content.WriteCommand writeCommand, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildReferenceMap referenceMap, Build.Content.PreloadInfo preloadInfo);
public static Build.Content.WriteResult WriteSceneSerializedFile (string outputFolder, string scenePath, string processedScene, Build.Content.WriteCommand writeCommand, Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildReferenceMap referenceMap, Build.Content.PreloadInfo preloadInfo, Build.Content.SceneBundleInfo sceneBundleInfo);

描述

将场景对象写入磁盘上的序列化文件。

仅限内部使用。请参阅有关 ContentBuildInterface 的注意事项。