targetGuid | [[TargetGuidByName()]] 返回的目标的 GUID。 |
fileGuid | 文件的 GUID。 |
tag | 资源标签的名称。 |
删除给定文件的资源标签。
如果该文件未配置为在给定目标中进行构建,或在为文件配置的资源标签列表中不存在该资源标签,则此函数不执行任何操作。如果该文件是整个 Xcode 项目中引用给定标签的最后一个文件,则系统将从已知标签列表中删除该标签。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.