targetTexture | 目标纹理,捕捉的图像数据将被复制到其中。 |
此方法可将捕捉的图像数据复制到用户提供的纹理中,以便在 Unity 中使用。
如果您在 CameraParameters 中指定了 BGRA32 格式,则只能使用此方法。 请注意,此操作将发生在主线程上,因为会比较缓慢。捕捉的图像还将以翻转形式 显示在 HoloLens 上。您可以通过使用自定义着色器重新定向图像。
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