node | 指定应返回的节点的旋转。 |
Quaternion 节点在其本地跟踪空间中的旋转。
获取特定节点的旋转。
可以使用此方法将对象保存在与给定节点相同的方向。例如,如果用户拾取一个对象,您可将此方法与 InputTracking.GetLocalPosition 相结合使用,以确保对此对象进行正确定位和定向,使之匹配用户的手。
注意:此函数不适用于以下 XRNode 类型:GameController、TrackingReference 或 HardwareTracker。请改用 InputTracking.GetNodeStates 方法。有关更多详细信息,请参阅 XRNode。
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