描述

Vector4 转换为 Vector3

Vector4 可隐式转换 Vector3。(丢弃 w)。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { // Shader vectors are always Vector4s. // But the value here is converted to a Vector3. Vector3 value = Vector3.one; Renderer renderer = GetComponent<Renderer>(); renderer.material.SetVector("_SomeVariable", value); } }