clips | 用于确定要应用哪些属性修改的动画剪辑列表。 |
obj | 要动画化的游戏对象。 |
添加由动画剪辑列表指定的属性修改。
属性修改是指位置、旋转、缩放或者从动画剪辑中获取并应用于游戏对象的任何其他属性。
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