obj | 要生成的对象。 |
player | 要为其设置客户端权限的玩家对象。 |
assetId | 要生成的对象的 assetId。用于自定义生成处理程序。 |
conn | 要为其设置客户端权限的连接。 |
bool 如果已生成对象,则为 true。
此方法会生成一个像 NetworkServer.Spawn() 一样的对象,同时将客户端权限分配到指定客户端。
这与为生成的对象调用 NetworkIdentity.AssignClientAuthority 一样。
using UnityEngine; using UnityEngine.Networking;
class TestBehaviour : NetworkBehaviour { public GameObject otherPrefab; [Command] public void CmdSpawn() { GameObject go = (GameObject)Instantiate(otherPrefab, transform.position + new Vector3(0, 1, 0), Quaternion.identity); NetworkServer.SpawnWithClientAuthority(go, connectionToClient); } }
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