port | 要监听的网络端口。 |
bool 如果能够成为新主机,则为 true。
让已从主机断开的客户端成为游戏的新主机。
启动一个服务器,使用现有联网对象的状态对其进行初始化,然后启动一个本地客户端,让该客户端成为主机。之前连接到旧主机的旧 NetworkClient 实例将被销毁。
这会导致在场景中的联网对象上调用 OnStartServer。
此对等方的任何玩家对象将通过创建的本地客户端自动重新添加。
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