newSceneName | 要更改为的场景名称。服务器将立即更改场景,并向连接的客户端发送消息,要求它们也更改场景。 |
此方法会导致服务器切换场景并设置 networkSceneName。
连接到此服务器的客户端将自动切换为该场景。如果已设置 onlineScene 或 offlineScene,系统会自动调用此方法,但它也可以通过用户代码调用,从而在不中断游戏的情况下再次切换场景。这可以自动将客户端设置为未就绪。客户端必须再次调用 ClientScene.Ready 才能参与新场景。
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