conn | 要向其分配权限的客户端连接。 |
bool 如果分配了权限,则为 true。
通过客户端的 NetworkConnection 将对象的控制权分配给客户端。
这会导致在拥有对象的客户端上设置 hasAuthority,并且将在该客户端上调用 NetworkBehaviour.OnStartAuthority。然后对象会处于连接的 NetworkConnection.clientOwnedObjects 列表中。
可以使用 RemoveClientAuthority 删除权限。
只有一个客户端能够随时拥有对象。
只有设置了 localPlayerAuthority 的 NetworkIdentities 可以分配客户端权限。
不需要针对玩家对象调用,因为其权限为自动设置。
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