定义数据包发送间隔的最短时间(以毫秒为单位)。此持续时间将按照流程控制需要自动延长。默认值 = 10。
调用 Send() 时,Unity Multiplayer 不是立即发送消息,而是在经过每个 SendTimeout 毫秒数之后,检查每个连接是否有要发送的内容。初始发送超时和最短发送超时都是可以设置的,这些值可能会由于网络状况或缓冲区溢出而在内部增加。
using UnityEngine; using UnityEngine.Networking;
public class ExampleScript : NetworkBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig(); myConfig.AddChannel(QosType.Unreliable); myConfig.AddChannel(QosType.UnreliableFragmented); myConfig.MinUpdateTimeout = 2; //2ms } }
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