extraMessage | 任何要发送的额外数据。 |
bool 如果发送成功,返回 true。
向主机迁移期间使用的新主机发送重新连接消息。
示例用法可能是如果您决定生成自己的玩家,且不使用 NetworkManager 中内置的“自动创建玩家”属性与 HostMigration,您需要在客户端重新连接时发送重新连接消息。下面的代码说明了这样一个示例:OnClientConnect 检查我们是否断开了与主机的连接,并且如果出现那种情况,我们会发送重新连接消息。
using UnityEngine; using UnityEngine.Networking;
public class NetworkManagerEx : NetworkManager { public override void OnClientConnect(NetworkConnection conn) { base.OnClientConnect(conn);
if (migrationManager.disconnectedFromHost) { ClientScene.SendReconnectMessage(null); } } }
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