当鼠标不再处于 GUIElement 或 Collider 上方时调用。
OnMouseExit 调用跟随在相应的 OnMouseEnter 和 OnMouseOver 调用之后。
在属于 Ignore Raycast 层的对象上,不调用该函数。
当且仅当 Physics.queriesHitTriggers 为 true 时,才在标记为触发器的碰撞体上调用该函数。
如果在函数中的某处添加 yield 语句,则可以将 OnMouseExit 用作协同程序。
该事件将发送到附加到 Collider 或 GUIElement 的所有脚本。
//Attach this script to a GameObject to have it output messages when your mouse hovers over it. using UnityEngine;
public class OnMouseOverExample : MonoBehaviour { void OnMouseOver() { //If your mouse hovers over the GameObject with the script attached, output this message Debug.Log("Mouse is over GameObject."); }
void OnMouseExit() { //The mouse is no longer hovering over the GameObject so output this message each frame Debug.Log("Mouse is no longer on GameObject."); } }
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