gridLayout | 将数据绘制到的 Grid。 |
brushTarget | 绘制操作的目标。默认为当前选择的 GameObject。 |
position | 要绘制数据的单元格的坐标。 |
将预览数据绘制到给定单元格坐标的网格单元格中。
网格画笔会将其 brush cells 中的预览精灵绘制到关联的 tile map 上。这将不会实例化与所绘制瓦片关联的对象。
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