type | 要检索的组件的类型。 |
如果游戏对象附加了类型为 type
的组件,则将其返回,否则返回 null。
using UnityEngine;
public class ScriptExample : MonoBehaviour { void Start() { // Disable the spring on the HingeJoint component. HingeJoint hinge = GetComponent<HingeJoint>(); hinge.useSpring = false; } }
通用版本。有关更多详细信息,请参阅通用函数页面。
如果游戏对象附加了名为 type
的组件,则将其返回,否则返回 null。
出于性能原因,最好使用具有 Type 而不是字符串的 GetComponent。 但有时可能无法访问该类型,例如在尝试从 Javascript 访问 C# 脚本时。 在这种情况下,可以仅根据名称而不是类型访问该组件。 示例:
using UnityEngine;
public class ScriptExample : MonoBehaviour { void Start() { // Disable the spring on the HingeJoint component. HingeJoint hinge = GetComponent("HingeJoint") as HingeJoint; hinge.useSpring = false; } }
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