mix | 要生成动画的变换组件。 |
recursive | 是否还为指定变换组件的所有子级生成动画。 |
添加应生成动画的变换组件。这可使您减少必须创建的动画数量。
例如,您可能有一个挥手动画。
您可能想要在空闲角色或行走角色上播放这个挥手动画。
您必须分别为空闲和行走各创建一个挥手动画。
通过使用混组,挥手动画将完全控制肩膀。但下半身不会受到挥手的影响,会继续播放空闲动画或行走动画。
这样,您只需一个挥手动画即可。
如果 recursive
为 true,则还将为 mix
变换的所有子级生成动画。
如果未调用 AddMixingTransform,则将使用所有动画曲线。
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { public Animation anim; public Transform shoulder;
void Start() { // Add mixing transform anim["wave_hand"].AddMixingTransform(shoulder); } }
另一个使用路径的示例:
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { public Animation anim;
void Start() { // Adds a mixing transform using a path instead Transform mixTransform = transform.Find("root/upper_body/left_shoulder");
// Add mixing transform anim["wave_hand"].AddMixingTransform(mixTransform); } }
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