x | 第一个对象。 |
y | 要与第一个对象进行比较的对象。 |
比较两个对象引用,判断它们是否引用同一个对象。
no example available in C#
如果没有目标,则及早退出。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (target == null) return; } }
与 null
进行比较时要小心。
例如:
GameObject go = new GameObject(); Debug.Log (go == null); // false
Object obj = new Object(); Debug.Log (obj == null); // true
Instatiating a GameObject adds it to the scene so its completely initialized (!destroyed). Instantiating a simple UnityEngine.Object has no such semantics, so the it stays in the 'destroyed' state which compares true
to null
.