public bool CompareTag (string tag);

参数

tag要比较的标签。

描述

此游戏对象是否使用 tag 进行了标记?

// Immediate death trigger.
// Destroys any colliders that enter the trigger, if they are tagged player.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }