AssetPostprocessor.OnPostprocessAssetbundleNameChanged(string, string, string)

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描述

将资源分配给其他资源捆绑包时调用的处理程序。

将此函数添加到一个子类中,以在资源的 assetBundle 名称发生更改后获取通知。

using UnityEngine;
using UnityEditor;

public class MyAllPostprocessor : AssetPostprocessor { public void OnPostprocessAssetbundleNameChanged(string assetPath, string previousAssetBundleName, string newAssetBundleName) { Debug.Log("Asset " + assetPath + " has been moved from assetBundle " + previousAssetBundleName + " to assetBundle " + newAssetBundleName + "."); } }