public delegatevoid LogCallback (string condition, string stackTrace, LogType type);

描述

将此委托类型与 Application.logMessageReceivedApplication.logMessageReceivedThreaded 结合使用来监控记录内容。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string output = ""; public string stack = ""; void OnEnable() { Application.logMessageReceived += HandleLog; } void OnDisable() { Application.logMessageReceived -= HandleLog; } void HandleLog(string logString, string stackTrace, LogType type) { output = logString; stack = stackTrace; } }