Version: 2017.3

NetworkManager.OnServerDisconnect

切换到手册
public void OnServerDisconnect (Networking.NetworkConnection conn);

参数

conn 来自客户端的连接。

描述

在客户端与服务器断开连接时在服务器上调用。

在客户端与服务器断开连接时在服务器上调用此方法。执行重载以确定检测到连接断开后应发生的情况。

//This script outputs a message when a client connects or disconnects from the server
//Attach this script to your GameObject.
//Attach a NetworkManagerHUD to your by clicking Add Component in the Inspector window of the GameObject. Then go to Network>NetworkManagerHUD.
//Create a Text GameObject and attach it to the Text field in the Inspector.

using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI;

public class Example : NetworkManager { //Assign a Text component in the GameObject's Inspector public Text m_Text;

//Detect when a client connects to the Server public override void OnServerConnect(NetworkConnection connection) { //Change the text to show the connection m_Text.text = "Client " + connection.connectionId + " Connected!"; }

//Detect when a client disconnects from the Server public override void OnServerDisconnect(NetworkConnection connection) { //Change the text to show the loss of connection m_Text.text = "Client " + connection.connectionId + "Connection Lost!"; } }