用于在网络视图监视的脚本中自定义变量同步。
自动确定是否应该发送或接收被序列化的变量, 请参阅下面的示例来获得更好的理解。这取决于谁拥有该对象, 即所有者发送,其他各方接收。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public int currentHealth; void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) { int health = 0; if (stream.isWriting) { health = currentHealth; stream.Serialize(ref health); } else { stream.Serialize(ref health); currentHealth = health; } } }