Version: 2017.3

CharacterController.OnControllerColliderHit(ControllerColliderHit)

切换到手册

描述

当该控制器在执行 Move 时撞到碰撞体时调用 OnControllerColliderHit。

这可用于在它们与该角色碰撞时推动对象。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float pushPower = 2.0F; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody; if (body == null || body.isKinematic) return; if (hit.moveDirection.y < -0.3F) return; Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z); body.velocity = pushDir * pushPower; } }