将此委托类型与 Application.logMessageReceived 或 Application.logMessageReceivedThreaded 结合使用来监控记录内容。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public string output = ""; public string stack = ""; void OnEnable() { Application.logMessageReceived += HandleLog; } void OnDisable() { Application.logMessageReceived -= HandleLog; } void HandleLog(string logString, string stackTrace, LogType type) { output = logString; stack = stackTrace; } }