Unit Reference | Bolt Visual Scripting | 1.4.12
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    Unit Reference

    Self

    The Self unit returns the current game object.

    Control

    Control units allow you to branch, loop and merge the flow.

    Time

    Timer, cooldown and wait units.

    Events

    Events listen to a trigger in order to start the flow.

    Variables

    These units allow you to get, set, and check variables.

    Nulls

    Units that neal with the null, a.k.a. "nothing" value.

    Formula

    Formulas evaluate logic and match with multiple arguments.

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