Class UnityObjectOptionTree
Inheritance
UnityObjectOptionTree
Namespace: Ludiq
Syntax
public class UnityObjectOptionTree : FuzzyOptionTree, IFuzzyOptionTree
Constructors
UnityObjectOptionTree(Type, Nullable<Scene>, String)
Declaration
public UnityObjectOptionTree(Type type, Scene? scene, string title = null)
Parameters
UnityObjectOptionTree(Type, String, EditorTexture, Nullable<Scene>, Boolean, Func<UnityEngine.Object, Boolean>, String)
Declaration
public UnityObjectOptionTree(Type type, string typeLabel, EditorTexture typeIcon, Scene? scene, bool allowAssetObjects, Func<UnityEngine.Object, bool> predicate = null, string title = "Object")
Parameters
Properties
searchable
Declaration
public override bool searchable { get; }
Property Value
Overrides
Methods
Children(IFuzzyOption, Boolean)
Declaration
public override IEnumerable<IFuzzyOption> Children(IFuzzyOption parent, bool ordered)
Parameters
Returns
Overrides
Prewarm()
Declaration
public override void Prewarm()
Overrides
Root()
Declaration
public override IEnumerable<IFuzzyOption> Root()
Returns
Overrides
SearchableRoot()
Declaration
public override IEnumerable<IFuzzyOption> SearchableRoot()
Returns
Overrides
Extension Methods