Class UnityObjectOptionTree
  
  
  
  
    Inheritance
    
    
    UnityObjectOptionTree
   
  
  Namespace: Ludiq
  
  Syntax
  
    public class UnityObjectOptionTree : FuzzyOptionTree, IFuzzyOptionTree
   
  Constructors
  
  
  
  
  UnityObjectOptionTree(Type, Nullable<Scene>, String)
  
  
  Declaration
  
    public UnityObjectOptionTree(Type type, Scene? scene, string title = null)
   
  Parameters
  
  
  
  
  UnityObjectOptionTree(Type, String, EditorTexture, Nullable<Scene>, Boolean, Func<UnityEngine.Object, Boolean>, String)
  
  
  Declaration
  
    public UnityObjectOptionTree(Type type, string typeLabel, EditorTexture typeIcon, Scene? scene, bool allowAssetObjects, Func<UnityEngine.Object, bool> predicate = null, string title = "Object")
   
  Parameters
  
  Properties
  
  
  
  
  searchable
  
  
  Declaration
  
    public override bool searchable { get; }
   
  Property Value
  
  Overrides
  
  Methods
  
  
  
  
  Children(IFuzzyOption, Boolean)
  
  
  Declaration
  
    public override IEnumerable<IFuzzyOption> Children(IFuzzyOption parent, bool ordered)
   
  Parameters
  
  Returns
  
  Overrides
  
  
  
  
  Prewarm()
  
  
  Declaration
  
    public override void Prewarm()
   
  Overrides
  
  
  
  
  Root()
  
  
  Declaration
  
    public override IEnumerable<IFuzzyOption> Root()
   
  Returns
  
  Overrides
  
  
  
  
  SearchableRoot()
  
  
  Declaration
  
    public override IEnumerable<IFuzzyOption> SearchableRoot()
   
  Returns
  
  Overrides
  
  Extension Methods