Class RootAccessor
Inherited Members
Namespace: Ludiq
Syntax
public sealed class RootAccessor : Accessor, IAttributeProvider, IList, IDictionary, ICollection, IEnumerable, IObservableDisposable, IDisposable
  Constructors
RootAccessor()
Declaration
public RootAccessor()
  RootAccessor(Object)
Declaration
public RootAccessor(object value)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Object | value | 
RootAccessor(Object, Type)
Declaration
public RootAccessor(object value, Type definedType)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Object | value | |
| Type | definedType | 
Properties
isRoot
Declaration
protected override bool isRoot { get; }
  Property Value
| Type | Description | 
|---|---|
| Boolean | 
Overrides
rawValue
Declaration
protected override object rawValue { get; set; }
  Property Value
| Type | Description | 
|---|---|
| Object | 
Overrides
serializedObject
Declaration
public override UnityEngine.Object serializedObject { get; }
  Property Value
| Type | Description | 
|---|---|
| UnityEngine.Object | 
Overrides
supportsPrefabModifications
Declaration
public override bool supportsPrefabModifications { get; }
  Property Value
| Type | Description | 
|---|---|
| Boolean | 
Overrides
Methods
GetCustomAttributes(Boolean)
Declaration
public override Attribute[] GetCustomAttributes(bool inherit = true)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Boolean | inherit | 
Returns
| Type | Description | 
|---|---|
| Attribute[] |